Every bloom is on-chain pixel art.

The Garden uses a custom deterministic rendering engine baked into the smart contract. Each specimen is generated from a 16×16 pixel bitmap + a palette + a stage. No IPFS, no servers, no JPEGs — the art is unchangeable and lives forever on Base.

GARDEN #0001

The architecture of a bloom

scale

5 rarity bands

Deterministic outcomes dictate 5 distinct tiers of scarcity. Rolled once at mint from keccak256(salt, tokenId).

  • Seedling 60%
  • Sprout 25%
  • Bloom 10%
  • Heirloom 4%
  • Eden 1%
memory

On-chain bitmap

Each bloom's visual output is a true SVG rendered from a 16×16 pixel symmetric flower bitmap packed into 16 uint16 constants. Stage badges (L1/L2/L3) and a halo ring appear as the bloom evolves.

tokenURI(id) → data:application/json;base64,...

palette

8 spectral palettes

Color mapping is derived from transaction hashes, pulling from 8 distinct palettes engineered for dark-mode contrast.

Seedling tier

60% drop rate 3 palettes

Solid background. Flat-fill bloom. The starting form.

Sprout tier

25% drop rate 5 palettes

Radial gradient background. Gradient-shaded petals. Thin single frame.

Bloom tier

10% drop rate 7 palettes

Halo behind bloom. Glowing center pollen. Drifting garden hash text. Corner watermarks.

Heirloom tier

4% drop rate 7 palettes

Filter-blur glow. 8 ray lines. Triple frame. 4 corner gems. First Bloom timestamp.

Eden tier mythic

1% drop rate 8 palettes (Midnight mythic-only)

12 rotating rays. Pulsing halo. Animated frame. Twinkling gems. Garden poem. 1-in-64 foil shimmer overlay.

info About these previews

These 50 SVGs were generated locally using the same deriveTraits + buildSVG algorithm baked into the on-chain art contract, with a development salt. They cycle through L0 → L3 stages so you can see each evolution form. The contract output is visually identical — only the salt differs on mainnet.